#include "config.h"#include "Teddy/Graphics/View.h"#include "Teddy/Imports/LWMesh.h"#include "Teddy/Materials/Material.h"#include "Teddy/Materials/Light.h"#include "Teddy/Maths/Vector.h"#include "Teddy/Maths/Vector4.h"#include "Teddy/Models/Line.h"#include "Teddy/Models/Vertex.h"#include "Teddy/Models/Grid.h"#include "Teddy/Models/Torus.h"#include "Teddy/Models/Tube.h"#include "Teddy/PhysicalComponents/ConsoleStream.h"#include "Teddy/PhysicalComponents/Projection.h"#include "Teddy/Scenes/Camera.h"#include "Teddy/Scenes/PostElement.h"#include "Teddy/Scenes/Scene.h"#include "Teddy/SpaceGame/CollisionGroup.h"#include "Teddy/SpaceGame/ComputerShip.h"#include "Teddy/SpaceGame/ObjectManager.h"#include "Teddy/SpaceGame/PlayerShip.h"#include "Teddy/SpaceGame/ShipCamera.h"#include "Teddy/SpaceGame/ShipType.h"#include "Teddy/SpaceGame/Root.h"#include "Teddy/SysSupport/Messages.h"#include <cstdio>Include dependency graph for ObjectManager.cpp:

Go to the source code of this file.
Namespaces | |
| namespace | Teddy |
| namespace | Teddy::SpaceGame |
Defines | |
| #define | PITCH_CONST (float)( 1.0f * M_2_PI/1000000.0f ) |
| #define | ROLL_CONST (float)( 1.0f * M_2_PI/1000000.0f ) |
| #define | MAX_PITCH (float)( 250.0f * M_2_PI/1000000.0f ) |
| #define | MAX_ROLL (float)( 250.0f * M_2_PI/1000000.0f ) |
| #define | ACCEL_CONST (float)( 0.0020f) |
| #define | MAX_SPEED (float)( 6.5000f) |
| #define | LX 20000 |
| #define | LY 50000 |
| #define | LZ 20000 |
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Definition at line 66 of file ObjectManager.cpp. Referenced by Teddy::SpaceGame::ObjectManager::addObjects(). |
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Definition at line 64 of file ObjectManager.cpp. Referenced by Teddy::SpaceGame::ObjectManager::addObjects(). |
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Definition at line 65 of file ObjectManager.cpp. Referenced by Teddy::SpaceGame::ObjectManager::addObjects(). |
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Definition at line 67 of file ObjectManager.cpp. Referenced by Teddy::SpaceGame::ObjectManager::addObjects(). |
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Definition at line 62 of file ObjectManager.cpp. Referenced by Teddy::SpaceGame::ObjectManager::addObjects(). |
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Definition at line 63 of file ObjectManager.cpp. Referenced by Teddy::SpaceGame::ObjectManager::addObjects(). |