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ObjectManager.cpp File Reference

#include "config.h"
#include "Teddy/Graphics/View.h"
#include "Teddy/Imports/LWMesh.h"
#include "Teddy/Materials/Material.h"
#include "Teddy/Materials/Light.h"
#include "Teddy/Maths/Vector.h"
#include "Teddy/Maths/Vector4.h"
#include "Teddy/Models/Line.h"
#include "Teddy/Models/Vertex.h"
#include "Teddy/Models/Grid.h"
#include "Teddy/Models/Torus.h"
#include "Teddy/Models/Tube.h"
#include "Teddy/PhysicalComponents/ConsoleStream.h"
#include "Teddy/PhysicalComponents/Projection.h"
#include "Teddy/Scenes/Camera.h"
#include "Teddy/Scenes/PostElement.h"
#include "Teddy/Scenes/Scene.h"
#include "Teddy/SpaceGame/CollisionGroup.h"
#include "Teddy/SpaceGame/ComputerShip.h"
#include "Teddy/SpaceGame/ObjectManager.h"
#include "Teddy/SpaceGame/PlayerShip.h"
#include "Teddy/SpaceGame/ShipCamera.h"
#include "Teddy/SpaceGame/ShipType.h"
#include "Teddy/SpaceGame/Root.h"
#include "Teddy/SysSupport/Messages.h"
#include <cstdio>

Include dependency graph for ObjectManager.cpp:

Include dependency graph

Go to the source code of this file.

Namespaces

namespace  Teddy
namespace  Teddy::SpaceGame

Defines

#define PITCH_CONST   (float)( 1.0f * M_2_PI/1000000.0f )
#define ROLL_CONST   (float)( 1.0f * M_2_PI/1000000.0f )
#define MAX_PITCH   (float)( 250.0f * M_2_PI/1000000.0f )
#define MAX_ROLL   (float)( 250.0f * M_2_PI/1000000.0f )
#define ACCEL_CONST   (float)( 0.0020f)
#define MAX_SPEED   (float)( 6.5000f)
#define LX   20000
#define LY   50000
#define LZ   20000


Define Documentation

#define ACCEL_CONST   (float)( 0.0020f)
 

Definition at line 66 of file ObjectManager.cpp.

Referenced by Teddy::SpaceGame::ObjectManager::addObjects().

#define LX   20000
 

#define LY   50000
 

#define LZ   20000
 

#define MAX_PITCH   (float)( 250.0f * M_2_PI/1000000.0f )
 

Definition at line 64 of file ObjectManager.cpp.

Referenced by Teddy::SpaceGame::ObjectManager::addObjects().

#define MAX_ROLL   (float)( 250.0f * M_2_PI/1000000.0f )
 

Definition at line 65 of file ObjectManager.cpp.

Referenced by Teddy::SpaceGame::ObjectManager::addObjects().

#define MAX_SPEED   (float)( 6.5000f)
 

Definition at line 67 of file ObjectManager.cpp.

Referenced by Teddy::SpaceGame::ObjectManager::addObjects().

#define PITCH_CONST   (float)( 1.0f * M_2_PI/1000000.0f )
 

Definition at line 62 of file ObjectManager.cpp.

Referenced by Teddy::SpaceGame::ObjectManager::addObjects().

#define ROLL_CONST   (float)( 1.0f * M_2_PI/1000000.0f )
 

Definition at line 63 of file ObjectManager.cpp.

Referenced by Teddy::SpaceGame::ObjectManager::addObjects().