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ShipCamera.h

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: ShipCamera.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #ifndef TEDDY__SPACE_GAME__SHIP_CAMERA_H
00026 #define TEDDY__SPACE_GAME__SHIP_CAMERA_H
00027 
00028 
00029 #include "Teddy/SpaceGame/Simulated.h"
00030 #include "Teddy/Scenes/Camera.h"
00031 namespace Teddy {
00032  namespace Models { class Mesh; };
00033 };
00034 using namespace Teddy::Scenes;
00035 
00036 
00037 namespace Teddy     {
00038 namespace SpaceGame {
00039 
00040 
00041 class Ship;
00042 
00043 
00045 class ShipCamera : public Camera, public Simulated {
00046 public:
00047     ShipCamera( Ship *ship, Scene *scene, Mesh *cabin = NULL );
00048 
00049     virtual void   projectScene ( Projection *p );
00050 
00051     void   front      ();
00052     void   left       ();
00053     void   right      ();
00054     void   rear       ();
00055     void   top        ();
00056     void   bottom     ();
00057     void   setCabin   ( Mesh  *cabin_mesh );
00058     void   setHeading ( float  heading    );
00059     void   setPitch   ( float  pitch      );
00060     void   setRoll    ( float  roll       );
00061     void   setDistance( float  distance   );
00062     void   setShip    ( Ship *target );
00063     Ship  *getShip    ();
00064     Scene *getScene   ();
00065     Mesh  *getMesh    ();
00066     float  getDistance();
00067     float  getHeading ();
00068     float  getPitch   ();
00069     float  getRoll    ();
00070 
00071     //  Simulation Update Interface
00072     virtual void tick();
00073 
00074 protected:
00075     Ship  *ship;
00076     Mesh  *cabin;
00077     float  heading_v;
00078     float  pitch_v;
00079     float  roll_v;
00080     float  range;
00081 };
00082 
00083 
00084 };  //  namespace SpaceGame
00085 };  //  namespace Teddy
00086 
00087 
00088 #endif  //  TEDDY__SPACE_GAME__SHIP_CAMERA_H
00089