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PlayerShip.h

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: PlayerShip.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #ifndef TEDDY__SPACE_GAME__PLAYER_SHIP_H
00026 #define TEDDY__SPACE_GAME__PLAYER_SHIP_H
00027 
00028 
00029 #include "Teddy/SpaceGame/Ship.h"
00030 
00031 
00032 //  Forward declarations
00033 namespace Teddy {
00034  namespace Materials  { class Light;          };
00035  namespace Models     { class CollisionGroup; };
00036  namespace Models     { class Mesh;           };
00037  namespace Models     { class ModelInstance;  };
00038  namespace SysSupport { class Clock;          };
00039 }
00040 using namespace Teddy::Materials;
00041 using namespace Teddy::Models;
00042 
00043 
00044 namespace Teddy     {
00045 namespace SpaceGame {
00046 
00047 
00048 class Root;
00049 
00050 
00052 class PlayerShip : public Ship {
00053 public:
00054     PlayerShip( ShipType *ship_type, Root *root );
00055 
00056     void  init             ();
00057     void  setCollisionGroup( CollisionGroup *cg );
00058 
00059     //  Player controls
00060     virtual void applyControls( float age );
00061 
00062 protected:
00063 
00064 protected:
00065     //  Player control
00066     Clock *clock;      
00067     Mesh  *bullet;     
00068     Light *ply_light;  
00069     bool   wait_up;    
00070     bool   touch;      
00071 };
00072 
00073 
00074 };  //  namespace SpaceGame
00075 };  //  namespace Teddy
00076 
00077 
00078 #endif  //  TEDDY__SPACE_GAME__PLAYER_SHIP_H
00079