Teddy::SpaceGame::ActionManager | ActionManager |
Teddy::SpaceGame::AudioManager | AudioManager |
Teddy::SpaceGame::Cabin | |
Teddy::SpaceGame::CollisionGroup | Collision group |
Teddy::SpaceGame::CollisionInstance | Simulated ModelInstance with collision detection |
Teddy::SpaceGame::ComputerShip | Computer controlled ship |
Teddy::SpaceGame::Ellipse | |
Teddy::SpaceGame::Ellipsoid | |
Teddy::SpaceGame::EventManager | EventManager |
Teddy::SpaceGame::FrontCamera | Main 3D display |
Teddy::SpaceGame::FrontierBitmap | Reverse-engineered Frontier First Encounters data file source bitmap file parser |
Teddy::SpaceGame::FrontierFile | Parses Frontier: First Encounters ships from disassembled source files |
Teddy::SpaceGame::FrontierMesh | Reverse-engineered Frontier First Encounters data file source object file parser |
Teddy::SpaceGame::Hud | A simple heads up display showing speed, pitch, roll etc |
Teddy::SpaceGame::ObjectManager | ObjectManager |
Teddy::SpaceGame::PlayerShip | Player controlled ship |
Teddy::SpaceGame::RoamInstance | Roam object |
Teddy::SpaceGame::Root | Program root |
Teddy::SpaceGame::Scanner | A simple radar scanner showing objects in scene relative to player ship |
Teddy::SpaceGame::Ship | Ship |
Teddy::SpaceGame::ShipCamera | Camera which is attached to a ship |
Teddy::SpaceGame::ShipType | Ship type |
Teddy::SpaceGame::Sight | A simple view sight |
Teddy::SpaceGame::Simulated | Simulated thing; Gets a regular tick() message in timer thread |
Teddy::SpaceGame::SimulatedInstance | Simulated ModelInstance |
Teddy::SpaceGame::SimulationTimer | Thread which updates scene |
Teddy::SpaceGame::UserInterface | UserInterface |