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Here are the classes, structs, unions and interfaces with brief descriptions:
Teddy::SpaceGame::ActionManager
ActionManager
Teddy::SpaceGame::AudioManager
AudioManager
Teddy::SpaceGame::Cabin
Teddy::SpaceGame::CollisionGroup
Collision group
Teddy::SpaceGame::CollisionInstance
Simulated
ModelInstance with collision detection
Teddy::SpaceGame::ComputerShip
Computer controlled ship
Teddy::SpaceGame::Ellipse
Teddy::SpaceGame::Ellipsoid
Teddy::SpaceGame::EventManager
EventManager
Teddy::SpaceGame::FrontCamera
Main 3D display
Teddy::SpaceGame::FrontierBitmap
Reverse-engineered Frontier First Encounters data file source bitmap file parser
Teddy::SpaceGame::FrontierFile
Parses Frontier: First Encounters ships from disassembled source files
Teddy::SpaceGame::FrontierMesh
Reverse-engineered Frontier First Encounters data file source object file parser
Teddy::SpaceGame::Hud
A simple heads up display showing speed, pitch, roll etc
Teddy::SpaceGame::ObjectManager
ObjectManager
Teddy::SpaceGame::PlayerShip
Player controlled ship
Teddy::SpaceGame::RoamInstance
Roam object
Teddy::SpaceGame::Root
Program root
Teddy::SpaceGame::Scanner
A simple radar scanner showing objects in scene relative to player ship
Teddy::SpaceGame::Ship
Ship
Teddy::SpaceGame::ShipCamera
Camera which is attached to a ship
Teddy::SpaceGame::ShipType
Ship
type
Teddy::SpaceGame::Sight
A simple view sight
Teddy::SpaceGame::Simulated
Simulated
thing; Gets a regular
tick
() message in timer thread
Teddy::SpaceGame::SimulatedInstance
Simulated
ModelInstance
Teddy::SpaceGame::SimulationTimer
Thread which updates scene
Teddy::SpaceGame::UserInterface
UserInterface