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ShipType.h

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: ShipType.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #ifndef TEDDY__SPACE_GAME__SHIP_TYPE_H
00026 #define TEDDY__SPACE_GAME__SHIP_TYPE_H
00027 
00028 
00029 #include "Teddy/MixIn/Named.h"
00030 #include "Teddy/MixIn/Options.h"
00031 namespace Teddy {
00032  namespace Models { class Mesh; };
00033 };
00034 using namespace Teddy::MixIn;
00035 using namespace Teddy::Models;
00036 
00037 
00038 namespace Teddy     {
00039 namespace SpaceGame {
00040 
00041 
00046 class ShipType {
00047 public:
00048     ShipType( Mesh *mesh, float a, float ms, float pc, float rc, float mp, float mc );
00049 
00050     Mesh  *getMesh        ();
00051     float  getAcceleration();
00052     float  getRollConst   ();
00053     float  getPitchConst  ();
00054     float  getMaxRoll     ();
00055     float  getMaxPitch    ();
00056     float  getMaxSpeed    ();
00057 
00058 protected:
00059     Mesh  *mesh;
00060     float  acceleration;
00061     float  pitch_const;
00062     float  roll_const;
00063     float  max_pitch;
00064     float  max_roll;
00065     float  max_speed;
00066 };
00067 
00068 
00069 };  //  namespace SpaceGame
00070 };  //  namespace Teddy
00071 
00072 
00073 #endif  //  TEDDY__SPACE_GAME__SHIP_TYPE_H
00074