#include "Teddy/SpaceGame/PlayerShip.h"#include "Teddy/SpaceGame/Root.h"#include "Teddy/SpaceGame/UserInterface.h"#include "Teddy/Graphics/View.h"#include "Teddy/Materials/Material.h"#include "Teddy/Materials/Light.h"#include "Teddy/Models/Tube.h"#include "Teddy/Models/Box.h"#include "Teddy/Scenes/Scene.h"#include "Teddy/SysSupport/Messages.h"#include "Teddy/SysSupport/Clock.h"#include "Teddy/SysSupport/Timer.h"Include dependency graph for PlayerShip.cpp:

Go to the source code of this file.
Namespaces | |
| namespace | Teddy |
| namespace | Teddy::SpaceGame |
Defines | |
| #define | BULLET_RATE ( 150.0000f) |
| #define | BULLET_SPEED ( 50.0000f) |
| #define | FM_ELITE 0 |
| #define | FM_FREE 1 |
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Definition at line 48 of file PlayerShip.cpp. Referenced by Teddy::SpaceGame::PlayerShip::applyControls(). |
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Definition at line 49 of file PlayerShip.cpp. |
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Definition at line 50 of file PlayerShip.cpp. |
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Definition at line 51 of file PlayerShip.cpp. |