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PlayerShip.cpp File Reference

#include "Teddy/SpaceGame/PlayerShip.h"
#include "Teddy/SpaceGame/Root.h"
#include "Teddy/SpaceGame/UserInterface.h"
#include "Teddy/Graphics/View.h"
#include "Teddy/Materials/Material.h"
#include "Teddy/Materials/Light.h"
#include "Teddy/Models/Tube.h"
#include "Teddy/Models/Box.h"
#include "Teddy/Scenes/Scene.h"
#include "Teddy/SysSupport/Messages.h"
#include "Teddy/SysSupport/Clock.h"
#include "Teddy/SysSupport/Timer.h"

Include dependency graph for PlayerShip.cpp:

Include dependency graph

Go to the source code of this file.

Namespaces

namespace  Teddy
namespace  Teddy::SpaceGame

Defines

#define BULLET_RATE   ( 150.0000f)
#define BULLET_SPEED   ( 50.0000f)
#define FM_ELITE   0
#define FM_FREE   1


Define Documentation

#define BULLET_RATE   ( 150.0000f)
 

Definition at line 48 of file PlayerShip.cpp.

Referenced by Teddy::SpaceGame::PlayerShip::applyControls().

#define BULLET_SPEED   ( 50.0000f)
 

Definition at line 49 of file PlayerShip.cpp.

#define FM_ELITE   0
 

Definition at line 50 of file PlayerShip.cpp.

#define FM_FREE   1
 

Definition at line 51 of file PlayerShip.cpp.