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SimulationTimer.cpp

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: SimulationTimer.cpp,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/SpaceGame/PlayerShip.h"
00026 #include "Teddy/SpaceGame/Simulated.h"
00027 #include "Teddy/SpaceGame/SimulationTimer.h"
00028 #include "Teddy/SpaceGame/Root.h"
00029 #include "Teddy/Graphics/View.h"
00030 using namespace Teddy::Graphics;
00031 
00032 
00033 namespace Teddy     {
00034 namespace SpaceGame {
00035 
00036 
00037 #define SIMULATION_INTERVAL_MS 10
00038 
00039 
00041 SimulationTimer::SimulationTimer( Root *root )
00042 :
00043 Timer(SIMULATION_INTERVAL_MS)
00044 {
00045     this->root  = root;
00046     this->clock = root->getUserInterface()->getView()->getClock();
00047 }
00048 
00049 
00051 /*virtual*/ void SimulationTimer::tick(){
00052     clock->beginTick();
00053     root->getEventManager ()->applyControls();
00054     root->getObjectManager()->updateObjects();
00055     clock->endTick();
00056 }
00057 
00058 
00059 };  //  namespace SpaceGame
00060 };  //  namespace Teddy
00061