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Root.h File Reference

#include "Teddy/SpaceGame/ActionManager.h"
#include "Teddy/SpaceGame/AudioManager.h"
#include "Teddy/SpaceGame/EventManager.h"
#include "Teddy/SpaceGame/ObjectManager.h"
#include "Teddy/SpaceGame/SimulationTimer.h"
#include "Teddy/SpaceGame/UserInterface.h"
#include "Teddy/MixIn/Options.h"

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Namespaces

namespace  Teddy
namespace  Teddy::SpaceGame

Defines

#define RO_RESERVED   (1ul<<0ul)
#define RO_MAKE_SCREENSHOTS   (1ul<<1ul)
#define RO_FULLSCREEN   (1ul<<2ul)
#define RO_MULTI_WINDOW   (1ul<<3ul)
#define RO_AUDIO   (1ul<<4ul)
#define RO_CABIN   (1ul<<5ul)
#define RO_HUD   (1ul<<6ul)
#define RO_SCANNER   (1ul<<7ul)
#define RO_DEBUG   (1ul<<8ul)


Define Documentation

#define RO_AUDIO   (1ul<<4ul)
 

Definition at line 47 of file Root.h.

Referenced by Teddy::SpaceGame::AudioManager::AudioManager(), Teddy::SpaceGame::Root::parseOptions(), and Teddy::SpaceGame::AudioManager::playWav().

#define RO_CABIN   (1ul<<5ul)
 

Definition at line 48 of file Root.h.

Referenced by Teddy::SpaceGame::UserInterface::addComponents(), and Teddy::SpaceGame::Root::parseOptions().

#define RO_DEBUG   (1ul<<8ul)
 

Definition at line 51 of file Root.h.

Referenced by Teddy::SpaceGame::Root::parseOptions().

#define RO_FULLSCREEN   (1ul<<2ul)
 

Definition at line 45 of file Root.h.

Referenced by Teddy::SpaceGame::Root::parseOptions(), and Teddy::SpaceGame::UserInterface::UserInterface().

#define RO_HUD   (1ul<<6ul)
 

Definition at line 49 of file Root.h.

Referenced by Teddy::SpaceGame::UserInterface::addComponents(), and Teddy::SpaceGame::Root::parseOptions().

#define RO_MAKE_SCREENSHOTS   (1ul<<1ul)
 

Definition at line 44 of file Root.h.

#define RO_MULTI_WINDOW   (1ul<<3ul)
 

Definition at line 46 of file Root.h.

Referenced by Teddy::SpaceGame::UserInterface::addComponents(), and Teddy::SpaceGame::Root::parseOptions().

#define RO_RESERVED   (1ul<<0ul)
 

Definition at line 43 of file Root.h.

#define RO_SCANNER   (1ul<<7ul)
 

Definition at line 50 of file Root.h.

Referenced by Teddy::SpaceGame::UserInterface::addComponents(), and Teddy::SpaceGame::Root::parseOptions().