acceleration | Teddy::SpaceGame::ShipType | [protected] |
getAcceleration() | Teddy::SpaceGame::ShipType | |
getMaxPitch() | Teddy::SpaceGame::ShipType | |
getMaxRoll() | Teddy::SpaceGame::ShipType | |
getMaxSpeed() | Teddy::SpaceGame::ShipType | |
getMesh() | Teddy::SpaceGame::ShipType | |
getPitchConst() | Teddy::SpaceGame::ShipType | |
getRollConst() | Teddy::SpaceGame::ShipType | |
max_pitch | Teddy::SpaceGame::ShipType | [protected] |
max_roll | Teddy::SpaceGame::ShipType | [protected] |
max_speed | Teddy::SpaceGame::ShipType | [protected] |
mesh | Teddy::SpaceGame::ShipType | [protected] |
pitch_const | Teddy::SpaceGame::ShipType | [protected] |
roll_const | Teddy::SpaceGame::ShipType | [protected] |
ShipType(Mesh *mesh, float a, float ms, float pc, float rc, float mp, float mc) | Teddy::SpaceGame::ShipType |