| acceleration | Teddy::SpaceGame::ShipType | [protected] |
| getAcceleration() | Teddy::SpaceGame::ShipType | |
| getMaxPitch() | Teddy::SpaceGame::ShipType | |
| getMaxRoll() | Teddy::SpaceGame::ShipType | |
| getMaxSpeed() | Teddy::SpaceGame::ShipType | |
| getMesh() | Teddy::SpaceGame::ShipType | |
| getPitchConst() | Teddy::SpaceGame::ShipType | |
| getRollConst() | Teddy::SpaceGame::ShipType | |
| max_pitch | Teddy::SpaceGame::ShipType | [protected] |
| max_roll | Teddy::SpaceGame::ShipType | [protected] |
| max_speed | Teddy::SpaceGame::ShipType | [protected] |
| mesh | Teddy::SpaceGame::ShipType | [protected] |
| pitch_const | Teddy::SpaceGame::ShipType | [protected] |
| roll_const | Teddy::SpaceGame::ShipType | [protected] |
| ShipType(Mesh *mesh, float a, float ms, float pc, float rc, float mp, float mc) | Teddy::SpaceGame::ShipType |