accel | Teddy::SpaceGame::Ship | [protected] |
active_pitch | Teddy::SpaceGame::Ship | [protected] |
active_roll | Teddy::SpaceGame::Ship | [protected] |
applyControls(float age) | Teddy::SpaceGame::Ship | [virtual] |
collide() | Teddy::SpaceGame::Ship | |
control_fire_weapon | Teddy::SpaceGame::Ship | [protected] |
control_less_speed | Teddy::SpaceGame::Ship | [protected] |
control_more_speed | Teddy::SpaceGame::Ship | [protected] |
control_pitch_down | Teddy::SpaceGame::Ship | [protected] |
control_pitch_up | Teddy::SpaceGame::Ship | [protected] |
control_roll_left | Teddy::SpaceGame::Ship | [protected] |
control_roll_right | Teddy::SpaceGame::Ship | [protected] |
control_stop | Teddy::SpaceGame::Ship | [protected] |
controlFireWeapon(bool apply) | Teddy::SpaceGame::Ship | |
controlLessSpeed(bool apply) | Teddy::SpaceGame::Ship | |
controlMoreSpeed(bool apply) | Teddy::SpaceGame::Ship | |
controlPitchDown(bool apply) | Teddy::SpaceGame::Ship | |
controlPitchUp(bool apply) | Teddy::SpaceGame::Ship | |
controlRollLeft(bool apply) | Teddy::SpaceGame::Ship | |
controlRollRight(bool apply) | Teddy::SpaceGame::Ship | |
controlStop(bool apply) | Teddy::SpaceGame::Ship | |
getBrakeDistance() const | Teddy::SpaceGame::Ship | |
getPitch() const | Teddy::SpaceGame::Ship | |
getPitchDistance() | Teddy::SpaceGame::Ship | [inline] |
getRoll() const | Teddy::SpaceGame::Ship | |
getRollDistance() | Teddy::SpaceGame::Ship | [inline] |
getShipType() | Teddy::SpaceGame::Ship | |
getSpeed() const | Teddy::SpaceGame::Ship | |
getTarget() | Teddy::SpaceGame::Ship | |
getTargetDistance() const | Teddy::SpaceGame::Ship | |
lock() | Teddy::SpaceGame::Simulated | [virtual] |
mutex | Teddy::SpaceGame::Simulated | [protected] |
pitch | Teddy::SpaceGame::Ship | [protected] |
pitch_delta | Teddy::SpaceGame::Ship | [protected] |
pitch_distance | Teddy::SpaceGame::Ship | [protected] |
prev_bullet_time | Teddy::SpaceGame::Ship | [protected] |
roll | Teddy::SpaceGame::Ship | [protected] |
roll_delta | Teddy::SpaceGame::Ship | [protected] |
roll_distance | Teddy::SpaceGame::Ship | [protected] |
root | Teddy::SpaceGame::Ship | [protected] |
setTarget(ModelInstance *mi, Vector offset=Vector(0, 0, 0)) | Teddy::SpaceGame::Ship | |
setTargetPosition() | Teddy::SpaceGame::Ship | |
Ship(char *name, ShipType *ship_type, Root *root) | Teddy::SpaceGame::Ship | |
ship_type | Teddy::SpaceGame::Ship | [protected] |
Simulated() | Teddy::SpaceGame::Simulated | |
SimulatedInstance(const char *name, Mesh *mesh=NULL) | Teddy::SpaceGame::SimulatedInstance | |
speed | Teddy::SpaceGame::Ship | [protected] |
stopPitch() | Teddy::SpaceGame::Ship | |
stopRoll() | Teddy::SpaceGame::Ship | |
stopSpeed() | Teddy::SpaceGame::Ship | |
target | Teddy::SpaceGame::Ship | [protected] |
target_offset | Teddy::SpaceGame::Ship | [protected] |
tick() | Teddy::SpaceGame::Ship | [virtual] |
tick_local_rotation | Teddy::SpaceGame::SimulatedInstance | |
tick_local_rotation_delta | Teddy::SpaceGame::SimulatedInstance | |
tick_rotation | Teddy::SpaceGame::SimulatedInstance | |
tick_rotation_delta | Teddy::SpaceGame::SimulatedInstance | |
tick_translation | Teddy::SpaceGame::SimulatedInstance | |
tick_translation_delta | Teddy::SpaceGame::SimulatedInstance | |
trackTarget() | Teddy::SpaceGame::Ship | |
unlock() | Teddy::SpaceGame::Simulated | [virtual] |
~Simulated() | Teddy::SpaceGame::Simulated | [virtual] |
~SimulatedInstance() | Teddy::SpaceGame::SimulatedInstance | [virtual] |