active_camera | Teddy::SpaceGame::ObjectManager | [protected] |
addFFE() | Teddy::SpaceGame::ObjectManager | |
addGrid(int xcount, int zcount, int xspace, int zspace) | Teddy::SpaceGame::ObjectManager | |
addLights(int num=1, const bool animate=false) | Teddy::SpaceGame::ObjectManager | |
addObjects() | Teddy::SpaceGame::ObjectManager | |
addPrimitives() | Teddy::SpaceGame::ObjectManager | |
addRigidBodies() | Teddy::SpaceGame::ObjectManager | |
addROAM() | Teddy::SpaceGame::ObjectManager | |
camera | Teddy::SpaceGame::ObjectManager | [protected] |
camera2 | Teddy::SpaceGame::ObjectManager | [protected] |
getCamera() | Teddy::SpaceGame::ObjectManager | |
getPlayerShip() | Teddy::SpaceGame::ObjectManager | |
getScene() | Teddy::SpaceGame::ObjectManager | |
getShipCamera() | Teddy::SpaceGame::ObjectManager | |
instance | Teddy::SpaceGame::ObjectManager | [protected] |
instanceRotate(const int x, const int y) | Teddy::SpaceGame::ObjectManager | |
instanceScale(const int x, const int y) | Teddy::SpaceGame::ObjectManager | |
instanceTranslateXZ(const int x, const int y) | Teddy::SpaceGame::ObjectManager | |
instanceTranslateYZ(const int x, const int y) | Teddy::SpaceGame::ObjectManager | |
loadLWO() | Teddy::SpaceGame::ObjectManager | |
ObjectManager(Root *root) | Teddy::SpaceGame::ObjectManager | |
player_camera | Teddy::SpaceGame::ObjectManager | [protected] |
player_ship | Teddy::SpaceGame::ObjectManager | [protected] |
rayCollision(ModelInstance *mi) | Teddy::SpaceGame::ObjectManager | |
root | Teddy::SpaceGame::ObjectManager | [protected] |
scene | Teddy::SpaceGame::ObjectManager | [protected] |
selectInstance(const int x, const int y) | Teddy::SpaceGame::ObjectManager | |
setActiveCamera(Camera *c) | Teddy::SpaceGame::ObjectManager | |
ship_type | Teddy::SpaceGame::ObjectManager | [protected] |
solar_bodies_cg | Teddy::SpaceGame::ObjectManager | [protected] |
updateObjects() | Teddy::SpaceGame::ObjectManager | |