drawSelf() | Teddy::SpaceGame::FrontCamera | [virtual] |
focusActive(const bool active) | Teddy::SpaceGame::FrontCamera | [virtual] |
FrontCamera(const char *name, Camera *camera, Root *root, LayoutConstraint *lc, bool frame) | Teddy::SpaceGame::FrontCamera | |
getTarget(const Event e) const | Teddy::SpaceGame::FrontCamera | [virtual] |
keyDown(const SDL_keysym key) | Teddy::SpaceGame::FrontCamera | [virtual] |
keys | Teddy::SpaceGame::FrontCamera | [protected, static] |
keyUp(const SDL_keysym key) | Teddy::SpaceGame::FrontCamera | [virtual] |
mouse_b | Teddy::SpaceGame::FrontCamera | [protected] |
mouse_click_x | Teddy::SpaceGame::FrontCamera | [protected] |
mouse_click_y | Teddy::SpaceGame::FrontCamera | [protected] |
mouse_drag_x | Teddy::SpaceGame::FrontCamera | [protected] |
mouse_drag_y | Teddy::SpaceGame::FrontCamera | [protected] |
mouseKey(const int button, const int state, const int x, const int y) | Teddy::SpaceGame::FrontCamera | [virtual] |
mouseMotion(const int x, const int y, const int dx, const int dy) | Teddy::SpaceGame::FrontCamera | [virtual] |
player_ship | Teddy::SpaceGame::FrontCamera | [protected] |
root | Teddy::SpaceGame::FrontCamera | [protected] |
title | Teddy::SpaceGame::FrontCamera | [protected] |
window_frame | Teddy::SpaceGame::FrontCamera | [protected] |
~FrontCamera() | Teddy::SpaceGame::FrontCamera | [virtual] |