Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

Teddy::SpaceGame::ComputerShip Member List

This is the complete list of members for Teddy::SpaceGame::ComputerShip, including all inherited members.
accelTeddy::SpaceGame::Ship [protected]
active_pitchTeddy::SpaceGame::Ship [protected]
active_rollTeddy::SpaceGame::Ship [protected]
applyControls(float age)Teddy::SpaceGame::ComputerShip [virtual]
collide()Teddy::SpaceGame::Ship
ComputerShip(char *name, ShipType *ship_type, Root *root)Teddy::SpaceGame::ComputerShip
control_fire_weaponTeddy::SpaceGame::Ship [protected]
control_less_speedTeddy::SpaceGame::Ship [protected]
control_more_speedTeddy::SpaceGame::Ship [protected]
control_pitch_downTeddy::SpaceGame::Ship [protected]
control_pitch_upTeddy::SpaceGame::Ship [protected]
control_roll_leftTeddy::SpaceGame::Ship [protected]
control_roll_rightTeddy::SpaceGame::Ship [protected]
control_stopTeddy::SpaceGame::Ship [protected]
controlFireWeapon(bool apply)Teddy::SpaceGame::Ship
controlLessSpeed(bool apply)Teddy::SpaceGame::Ship
controlMoreSpeed(bool apply)Teddy::SpaceGame::Ship
controlPitchDown(bool apply)Teddy::SpaceGame::Ship
controlPitchUp(bool apply)Teddy::SpaceGame::Ship
controlRollLeft(bool apply)Teddy::SpaceGame::Ship
controlRollRight(bool apply)Teddy::SpaceGame::Ship
controlStop(bool apply)Teddy::SpaceGame::Ship
getBrakeDistance() constTeddy::SpaceGame::Ship
getPitch() constTeddy::SpaceGame::Ship
getPitchDistance()Teddy::SpaceGame::Ship [inline]
getRoll() constTeddy::SpaceGame::Ship
getRollDistance()Teddy::SpaceGame::Ship [inline]
getShipType()Teddy::SpaceGame::Ship
getSpeed() constTeddy::SpaceGame::Ship
getTarget()Teddy::SpaceGame::Ship
getTargetDistance() constTeddy::SpaceGame::Ship
lock()Teddy::SpaceGame::Simulated [virtual]
mutexTeddy::SpaceGame::Simulated [protected]
pitchTeddy::SpaceGame::Ship [protected]
pitch_deltaTeddy::SpaceGame::Ship [protected]
pitch_distanceTeddy::SpaceGame::Ship [protected]
prev_bullet_timeTeddy::SpaceGame::Ship [protected]
rollTeddy::SpaceGame::Ship [protected]
roll_deltaTeddy::SpaceGame::Ship [protected]
roll_distanceTeddy::SpaceGame::Ship [protected]
rootTeddy::SpaceGame::Ship [protected]
setTarget(ModelInstance *mi, Vector offset=Vector(0, 0, 0))Teddy::SpaceGame::Ship
setTargetPosition()Teddy::SpaceGame::Ship
Ship(char *name, ShipType *ship_type, Root *root)Teddy::SpaceGame::Ship
ship_typeTeddy::SpaceGame::Ship [protected]
Simulated()Teddy::SpaceGame::Simulated
SimulatedInstance(const char *name, Mesh *mesh=NULL)Teddy::SpaceGame::SimulatedInstance
speedTeddy::SpaceGame::Ship [protected]
stopPitch()Teddy::SpaceGame::Ship
stopRoll()Teddy::SpaceGame::Ship
stopSpeed()Teddy::SpaceGame::Ship
targetTeddy::SpaceGame::Ship [protected]
target_offsetTeddy::SpaceGame::Ship [protected]
tick()Teddy::SpaceGame::Ship [virtual]
tick_local_rotationTeddy::SpaceGame::SimulatedInstance
tick_local_rotation_deltaTeddy::SpaceGame::SimulatedInstance
tick_rotationTeddy::SpaceGame::SimulatedInstance
tick_rotation_deltaTeddy::SpaceGame::SimulatedInstance
tick_translationTeddy::SpaceGame::SimulatedInstance
tick_translation_deltaTeddy::SpaceGame::SimulatedInstance
trackTarget()Teddy::SpaceGame::Ship
unlock()Teddy::SpaceGame::Simulated [virtual]
~Simulated()Teddy::SpaceGame::Simulated [virtual]
~SimulatedInstance()Teddy::SpaceGame::SimulatedInstance [virtual]