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Teddy::SpaceGame::ComputerShip Member List
This is the complete list of members for
Teddy::SpaceGame::ComputerShip
, including all inherited members.
accel
Teddy::SpaceGame::Ship
[protected]
active_pitch
Teddy::SpaceGame::Ship
[protected]
active_roll
Teddy::SpaceGame::Ship
[protected]
applyControls
(float age)
Teddy::SpaceGame::ComputerShip
[virtual]
collide
()
Teddy::SpaceGame::Ship
ComputerShip
(char *name, ShipType *ship_type, Root *root)
Teddy::SpaceGame::ComputerShip
control_fire_weapon
Teddy::SpaceGame::Ship
[protected]
control_less_speed
Teddy::SpaceGame::Ship
[protected]
control_more_speed
Teddy::SpaceGame::Ship
[protected]
control_pitch_down
Teddy::SpaceGame::Ship
[protected]
control_pitch_up
Teddy::SpaceGame::Ship
[protected]
control_roll_left
Teddy::SpaceGame::Ship
[protected]
control_roll_right
Teddy::SpaceGame::Ship
[protected]
control_stop
Teddy::SpaceGame::Ship
[protected]
controlFireWeapon
(bool apply)
Teddy::SpaceGame::Ship
controlLessSpeed
(bool apply)
Teddy::SpaceGame::Ship
controlMoreSpeed
(bool apply)
Teddy::SpaceGame::Ship
controlPitchDown
(bool apply)
Teddy::SpaceGame::Ship
controlPitchUp
(bool apply)
Teddy::SpaceGame::Ship
controlRollLeft
(bool apply)
Teddy::SpaceGame::Ship
controlRollRight
(bool apply)
Teddy::SpaceGame::Ship
controlStop
(bool apply)
Teddy::SpaceGame::Ship
getBrakeDistance
() const
Teddy::SpaceGame::Ship
getPitch
() const
Teddy::SpaceGame::Ship
getPitchDistance
()
Teddy::SpaceGame::Ship
[inline]
getRoll
() const
Teddy::SpaceGame::Ship
getRollDistance
()
Teddy::SpaceGame::Ship
[inline]
getShipType
()
Teddy::SpaceGame::Ship
getSpeed
() const
Teddy::SpaceGame::Ship
getTarget
()
Teddy::SpaceGame::Ship
getTargetDistance
() const
Teddy::SpaceGame::Ship
lock
()
Teddy::SpaceGame::Simulated
[virtual]
mutex
Teddy::SpaceGame::Simulated
[protected]
pitch
Teddy::SpaceGame::Ship
[protected]
pitch_delta
Teddy::SpaceGame::Ship
[protected]
pitch_distance
Teddy::SpaceGame::Ship
[protected]
prev_bullet_time
Teddy::SpaceGame::Ship
[protected]
roll
Teddy::SpaceGame::Ship
[protected]
roll_delta
Teddy::SpaceGame::Ship
[protected]
roll_distance
Teddy::SpaceGame::Ship
[protected]
root
Teddy::SpaceGame::Ship
[protected]
setTarget
(ModelInstance *mi, Vector offset=Vector(0, 0, 0))
Teddy::SpaceGame::Ship
setTargetPosition
()
Teddy::SpaceGame::Ship
Ship
(char *name, ShipType *ship_type, Root *root)
Teddy::SpaceGame::Ship
ship_type
Teddy::SpaceGame::Ship
[protected]
Simulated
()
Teddy::SpaceGame::Simulated
SimulatedInstance
(const char *name, Mesh *mesh=NULL)
Teddy::SpaceGame::SimulatedInstance
speed
Teddy::SpaceGame::Ship
[protected]
stopPitch
()
Teddy::SpaceGame::Ship
stopRoll
()
Teddy::SpaceGame::Ship
stopSpeed
()
Teddy::SpaceGame::Ship
target
Teddy::SpaceGame::Ship
[protected]
target_offset
Teddy::SpaceGame::Ship
[protected]
tick
()
Teddy::SpaceGame::Ship
[virtual]
tick_local_rotation
Teddy::SpaceGame::SimulatedInstance
tick_local_rotation_delta
Teddy::SpaceGame::SimulatedInstance
tick_rotation
Teddy::SpaceGame::SimulatedInstance
tick_rotation_delta
Teddy::SpaceGame::SimulatedInstance
tick_translation
Teddy::SpaceGame::SimulatedInstance
tick_translation_delta
Teddy::SpaceGame::SimulatedInstance
trackTarget
()
Teddy::SpaceGame::Ship
unlock
()
Teddy::SpaceGame::Simulated
[virtual]
~Simulated
()
Teddy::SpaceGame::Simulated
[virtual]
~SimulatedInstance
()
Teddy::SpaceGame::SimulatedInstance
[virtual]