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SimulatedInstance.h

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: SimulatedInstance.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #ifndef TEDDY__SPACE_GAME__SIMULATED_INSTANCE_H
00026 #define TEDDY__SPACE_GAME__SIMULATED_INSTANCE_H
00027 
00028 
00029 #include "Teddy/SpaceGame/Simulated.h"
00030 #include "Teddy/Maths/Vector.h"
00031 #include "Teddy/Maths/Quaternion.h"
00032 #include "Teddy/Models/ModelInstance.h"
00033 using namespace Teddy::Models;
00034 
00035 
00036 namespace Teddy     {
00037 namespace SpaceGame {
00038 
00039 
00041 class SimulatedInstance : public ModelInstance, public Simulated {
00042 public:
00043     //  Constructors
00044     SimulatedInstance( const char *name, Mesh *mesh = NULL );
00045     virtual ~SimulatedInstance();
00046 
00047     //  Simulated interface
00048     virtual void tick();
00049 
00050 public:
00051     DoubleVector tick_translation;           
00052     DoubleVector tick_translation_delta;     
00053     Quaternion   tick_rotation;              
00054     Quaternion   tick_rotation_delta;        
00055     Vector       tick_local_rotation;        
00056     Vector       tick_local_rotation_delta;  
00057 };
00058 
00059 
00060 };  //  namespace SpaceGame
00061 };  //  namespace Teddy
00062 
00063 
00064 #endif  //  TEDDY__SPACE_GAME__SIMULATED_INSTANCE_H
00065