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SimulatedInstance.cpp

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: SimulatedInstance.cpp,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/SpaceGame/SimulatedInstance.h"
00026 
00027 
00028 namespace Teddy     {
00029 namespace SpaceGame {
00030 
00031 
00033 SimulatedInstance::SimulatedInstance( const char *name, Mesh *mesh )
00034 :
00035 ModelInstance            (name,mesh),
00036 tick_translation         (0,0,0),
00037 tick_translation_delta   (0,0,0),
00038 tick_rotation            (0,0,0,1),
00039 tick_rotation_delta      (0,0,0,1),
00040 tick_local_rotation      (0,0,0),
00041 tick_local_rotation_delta(0,0,0)
00042 {
00043 }
00044 
00045 
00047 /*virtual*/ SimulatedInstance::~SimulatedInstance(){
00048 }
00049 
00051 /*virtual*/ void SimulatedInstance::tick(){
00052     lock();
00053     translate( tick_translation );
00054     rotate   ( tick_rotation );
00055     heading  ( tick_local_rotation.v[0] );
00056     pitch    ( tick_local_rotation.v[1] );
00057     roll     ( tick_local_rotation.v[2] );
00058     tick_rotation.rotate( tick_rotation_delta );
00059     tick_translation    += tick_translation_delta;
00060     tick_local_rotation += tick_local_rotation_delta;
00061     unlock();
00062 }
00063 
00064 
00065 };  //  namespace SpaceGame
00066 };  //  namespace Teddy
00067