00001 00002 /* 00003 TSGL - Teddy Space Game Library 00004 Copyright (C) 2002 Timo Suoranta 00005 tksuoran@cc.helsinki.fi 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Lesser General Public 00009 License as published by the Free Software Foundation; either 00010 version 2.1 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Lesser General Public License for more details. 00016 00017 You should have received a copy of the GNU Lesser General Public 00018 License along with this library; if not, write to the Free Software 00019 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00020 00021 $Id: Ship.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $ 00022 */ 00023 00024 00025 #ifndef TEDDY__SPACE_GAME__SHIP_H 00026 #define TEDDY__SPACE_GAME__SHIP_H 00027 00028 00029 #include "Teddy/Maths/Vector.h" 00030 #include "Teddy/MixIn/Named.h" 00031 #include "Teddy/SpaceGame/SimulatedInstance.h" 00032 using namespace Teddy::Models; 00033 00034 00035 namespace Teddy { 00036 namespace SpaceGame { 00037 00038 00039 class Root; 00040 class ShipType; 00041 00042 00047 class Ship : public SimulatedInstance { 00048 public: 00049 Ship( char *name, ShipType *ship_type, Root *root ); 00050 00051 ShipType *getShipType (); 00052 void setTarget ( ModelInstance *mi, Vector offset = Vector(0,0,0) ); 00053 ModelInstance *getTarget (); 00054 void setTargetPosition(); 00055 float getPitch () const; 00056 float getRoll () const; 00057 float getSpeed () const; 00058 00059 // Simulation update 00060 virtual void tick (); 00061 00062 // ShipControls 00063 void controlPitchUp ( bool apply ); 00064 void controlPitchDown ( bool apply ); 00065 void controlRollLeft ( bool apply ); 00066 void controlRollRight ( bool apply ); 00067 void controlMoreSpeed ( bool apply ); 00068 void controlLessSpeed ( bool apply ); 00069 void controlStop ( bool apply ); 00070 void controlFireWeapon( bool apply ); 00071 00072 void stopSpeed (); 00073 void stopPitch (); 00074 void stopRoll (); 00075 00076 // Temporary 00077 void collide (); 00078 00079 // Low level AI 00080 float getBrakeDistance () const; 00081 float getTargetDistance() const; 00082 float getPitchDistance (){ return pitch_distance; }; 00083 float getRollDistance (){ return roll_distance; }; 00084 00085 // Medium level AI 00086 void trackTarget (); 00087 00088 // Master level 00089 virtual void applyControls ( float age ); 00090 00091 protected: 00092 Root *root; 00093 ShipType *ship_type; 00094 ModelInstance *target; 00095 Vector target_offset; 00096 float prev_bullet_time; 00097 00098 bool control_pitch_up; 00099 bool control_pitch_down; 00100 bool control_roll_left; 00101 bool control_roll_right; 00102 bool control_more_speed; 00103 bool control_less_speed; 00104 bool control_stop; 00105 bool control_fire_weapon; 00106 bool active_pitch; 00107 bool active_roll; 00108 00109 float pitch_delta; 00110 float roll_delta; 00111 float pitch; 00112 float roll; 00113 float speed; 00114 float accel; 00115 float pitch_distance; 00116 float roll_distance; 00117 }; 00118 00119 00120 }; // namespace SpaceGame 00121 }; // namespace Teddy 00122 00123 00124 #endif // TEDDY__SPACE_GAME__SHIP_H 00125