00001
00002 /*
00003 TSGL - Teddy Space Game Library
00004 Copyright (C) 2002 Timo Suoranta
00005 tksuoran@cc.helsinki.fi
00006
00007 This library is free software; you can redistribute it and/or
00008 modify it under the terms of the GNU Lesser General Public
00009 License as published by the Free Software Foundation; either
00010 version 2.1 of the License, or (at your option) any later version.
00011
00012 This library is distributed in the hope that it will be useful,
00013 but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00015 Lesser General Public License for more details.
00016
00017 You should have received a copy of the GNU Lesser General Public
00018 License along with this library; if not, write to the Free Software
00019 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
00020
00021 $Id: Hud.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023
00024
00025 #ifndef TEDDY__SPACE_GAME__HUD_H
00026 #define TEDDY__SPACE_GAME__HUD_H
00027
00028
00029 #include "Teddy/PhysicalComponents/Area.h"
00030 #include "Teddy/Scenes/Camera.h"
00031
00032
00033 // Forward declarations
00034 namespace Teddy {
00035 namespace Models { class ModelInstance; };
00036 namespace Scenes { class Camera; };
00037 };
00038 using namespace Teddy::Models;
00039 using namespace Teddy::PhysicalComponents;
00040 using namespace Teddy::Scenes;
00041
00042
00043 namespace Teddy {
00044 namespace SpaceGame {
00045
00046
00047 class Root;
00048
00049
00051 class Hud : public Area {
00052 public:
00053 Hud( Root *root );
00054
00055 void setTargetMatrix( Matrix *m );
00056
00057 virtual void drawSelf();
00058
00059 protected:
00060 Root *root;
00061 Matrix *target_matrix;
00062 };
00063
00064
00065 }; // namespace SpaceGame
00066 }; // namespace Teddy
00067
00068
00069 #endif // TEDDY__SPACE_GAME__HUD_H
00070