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CollisionInstance.h

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: CollisionInstance.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #ifndef TEDDY__SPACE_GAME__COLLISION_INSTANCE_H
00026 #define TEDDY__SPACE_GAME__COLLISION_INSTANCE_H
00027 
00028 
00029 #include "Teddy/SpaceGame/SimulatedInstance.h"
00030 
00031 
00032 namespace Teddy     {
00033 namespace SpaceGame {
00034 
00035 
00036 class CollisionGroup;
00037 
00038 
00040 class CollisionInstance : public SimulatedInstance {
00041 public:
00042     //  Constructors
00043     CollisionInstance( const char *name, Mesh *mesh = NULL );
00044     virtual ~CollisionInstance();
00045 
00046     //  Collision checking with other
00047     void         setCollisionGroup( CollisionGroup    *cg );
00048     virtual bool collisionCheck   ( CollisionInstance *mi );
00049     virtual void applyCollision   ( CollisionInstance *mi );
00050 
00051     //  Simulated interface
00052     virtual void tick();
00053     
00054 public:
00055     CollisionGroup *collision_group;   
00056 };
00057 
00058 
00059 };  //  namespace SpaceGame
00060 };  //  namespace Teddy
00061 
00062 
00063 #endif  //  TEDDY__SPACE_GAME__COLLISION_INSTANCE_H
00064