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CollisionInstance.cpp

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: CollisionInstance.cpp,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/SpaceGame/CollisionGroup.h"
00026 #include "Teddy/SpaceGame/CollisionInstance.h"
00027 #include "Teddy/SpaceGame/Simulated.h"
00028 
00029 
00030 namespace Teddy     {
00031 namespace SpaceGame {
00032 
00033 
00039 CollisionInstance::CollisionInstance( const char *name, Mesh *mesh )
00040 :
00041 SimulatedInstance(name,mesh),
00042 collision_group  (NULL)
00043 {
00044 }
00045 
00046 
00048 /*virtual*/ CollisionInstance::~CollisionInstance(){
00049 }
00050 
00051 
00053 /*virtual*/ void CollisionInstance::tick(){
00054     lock();
00055     translate( tick_translation );
00056     if( collision_group != NULL ){
00057         collision_group->doCollisions( this );
00058     }
00059     rotate   ( tick_rotation );
00060     heading  ( tick_local_rotation.v[0] );
00061     pitch    ( tick_local_rotation.v[1] );
00062     roll     ( tick_local_rotation.v[2] );
00063     tick_rotation.rotate( tick_rotation_delta );
00064     tick_translation    += tick_translation_delta;
00065     tick_local_rotation += tick_local_rotation_delta;
00066     unlock();
00067 }
00068 
00070 void CollisionInstance::setCollisionGroup( CollisionGroup *cg ){
00071     this->collision_group = cg;
00072 }
00073 
00074 
00076 /*virtual*/ bool CollisionInstance::collisionCheck( CollisionInstance *other ){
00077     float distance = this->distanceTo( *other );
00078     if( distance < this->getClipRadius() + other->getClipRadius() ){
00079         this->applyCollision( other );
00080         other->applyCollision( this );
00081         return true;
00082     }
00083     return false;
00084 }
00085 
00086 
00088 /*virtual*/ void CollisionInstance::applyCollision( CollisionInstance *ci ){
00089     tick_translation *= -1;
00090     translate( tick_translation );
00091     tick_translation = DoubleVector( 0, 0, 0 );
00092 //  ui->playExplode();
00093 }
00094 
00095 
00096 };  //  namespace SpaceGame
00097 };  //  namespace Teddy
00098