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Cabin.cpp

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00001 
00002 /*
00003     TSGL - Teddy Space Game Library
00004     Copyright (C) 2002 Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: Cabin.cpp,v 1.1 2002/01/08 20:47:04 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/SpaceGame/Cabin.h"
00026 #include "Teddy/Graphics/Features.h"
00027 #include "Teddy/Graphics/View.h"
00028 #include "Teddy/Imports/LWMesh.h"
00029 #include "Teddy/Models/Mesh.h"
00030 #include "Teddy/PhysicalComponents/LayoutConstraint.h"
00031 using namespace Teddy::Graphics;
00032 using namespace Teddy::Imports;
00033 using namespace Teddy::Materials;
00034 using namespace Teddy::Models;
00035 using namespace Teddy::PhysicalComponents;
00036 
00037 
00038 namespace Teddy     {
00039 namespace SpaceGame {
00040 
00041 
00043 Cabin::Cabin( char *name )
00044 :
00045 Area( "Cabin" )
00046 {
00047     constraint = new LayoutConstraint();
00048     constraint->parent_x_fill_relative = 1;
00049     constraint->parent_y_fill_relative = 1;
00050     mesh = new LWMesh( name, 0 );
00051 }
00052 
00053 
00058 /*virtual*/ void Cabin::drawSelf(){
00059     return;
00060     view->setProjectionMatrix( Matrix::Identity );
00061     view->setModelViewMatrix ( Matrix::Identity );
00062 
00063     view->color( 0.1f, 0.1f, 0.2f, 0.8f );
00064     view->enable        ( BLEND );
00065     view->setBlendFunc  ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
00066     view->disable       ( TEXTURE_2D );
00067     view->disable       ( DEPTH_TEST );
00068     view->setPolygonMode( GL_FILL );
00069 //  mesh->drawNoMaterial(  );
00070     view->color( C_WHITE );
00071 }
00072 
00073 
00074 };  //  namespace SpaceGame
00075 };  //  namespace Teddy
00076