00001
00002 /*
00003 TSGL - Teddy Space Game Library
00004 Copyright (C) 2002 Timo Suoranta
00005 tksuoran@cc.helsinki.fi
00006
00007 This library is free software; you can redistribute it and/or
00008 modify it under the terms of the GNU Lesser General Public
00009 License as published by the Free Software Foundation; either
00010 version 2.1 of the License, or (at your option) any later version.
00011
00012 This library is distributed in the hope that it will be useful,
00013 but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00015 Lesser General Public License for more details.
00016
00017 You should have received a copy of the GNU Lesser General Public
00018 License along with this library; if not, write to the Free Software
00019 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
00020
00021 $Id: Scanner.h,v 1.1 2002/01/08 20:47:05 tksuoran Exp $
00022 */
00023
00024
00025 #ifndef TEDDY__SPACE_GAME__SCANNER_H
00026 #define TEDDY__SPACE_GAME__SCANNER_H
00027
00028
00029 #include "Teddy/PhysicalComponents/Area.h"
00030
00031
00032 // Forward declarations
00033 namespace Teddy {
00034 namespace Graphics{ class Texture; };
00035 namespace Scenes { class Camera; };
00036 };
00037 using namespace Teddy::Graphics;
00038 using namespace Teddy::PhysicalComponents;
00039 using namespace Teddy::Scenes;
00040
00041
00042 namespace Teddy {
00043 namespace SpaceGame {
00044
00045
00046 class Root;
00047
00048
00050 class Scanner : public Area {
00051 public:
00052 Scanner( Root *root );
00053
00054 void cycle();
00055
00056 virtual void drawSelf();
00057
00058 protected:
00059 Root *root;
00060 Camera *camera;
00061 int range;
00062 Texture *txt;
00063 };
00064
00065
00066 }; // namespace SpaceGame
00067 }; // namespace Teddy
00068
00069
00070 #endif // TEDDY__SPACE_GAME__SCANNER_H
00071