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glElite Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
Teddy::SpaceGame::ActionManagerActionManager
Teddy::SpaceGame::AudioManagerAudioManager
Teddy::SpaceGame::Cabin
Teddy::SpaceGame::CollisionGroupCollision group
Teddy::SpaceGame::CollisionInstanceSimulated ModelInstance with collision detection
Teddy::SpaceGame::ComputerShipComputer controlled ship
Teddy::SpaceGame::Ellipse
Teddy::SpaceGame::Ellipsoid
Teddy::SpaceGame::EventManagerEventManager
Teddy::SpaceGame::FrontCameraMain 3D display
Teddy::SpaceGame::FrontierBitmapReverse-engineered Frontier First Encounters data file source bitmap file parser
Teddy::SpaceGame::FrontierFileParses Frontier: First Encounters ships from disassembled source files
Teddy::SpaceGame::FrontierMeshReverse-engineered Frontier First Encounters data file source object file parser
Teddy::SpaceGame::HudA simple heads up display showing speed, pitch, roll etc
Teddy::SpaceGame::ObjectManagerObjectManager
Teddy::SpaceGame::PlayerShipPlayer controlled ship
Teddy::SpaceGame::RoamInstanceRoam object
Teddy::SpaceGame::RootProgram root
Teddy::SpaceGame::ScannerA simple radar scanner showing objects in scene relative to player ship
Teddy::SpaceGame::ShipShip
Teddy::SpaceGame::ShipCameraCamera which is attached to a ship
Teddy::SpaceGame::ShipTypeShip type
Teddy::SpaceGame::SightA simple view sight
Teddy::SpaceGame::SimulatedSimulated thing; Gets a regular tick() message in timer thread
Teddy::SpaceGame::SimulatedInstanceSimulated ModelInstance
Teddy::SpaceGame::SimulationTimerThread which updates scene
Teddy::SpaceGame::UserInterfaceUserInterface