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While this page was not updated for a long time, there has been
a lot of things happening behind the curtains. I have made
progress as a game engine programmer in other projects, gaining
some useful experience. I have almost discontinued the development
of Teddy, and glElite will use Ogre instead in the future.
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glElite - or Teddy::SpaceGame (or whatever the name now should be when
Teddy is no more) -
has made progress in planning. I am especially happy about the physics
and propulsion system solution, which is quite unique and will
make the gameplay realistic and great game at the same time.
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If you would like to contact me, then please note that currently
(beginning of 2005) my university account has been idle for a while and
thus locked. Eventually I will open it again, but the recommended way to
contact me anyway is to mail me at timo at futuremark.com.
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Indeed you should mail me to the above address if you think
you could help me. I would need programmers to help me (C++ experience
required, Ogre experience is a plus) as I have too little personal time
to work on the project myself.
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This is older news, but I'll keep it here for a while until I have
something else..
No new downloads yet, but a couple of screenshots. I am doing
some research on atmosphere rendering - I want those to look
as good as possible - and it looks promising. Nishitas algorithm
can be further optimized and made to run realtime.
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Teddy is under heavy refactoring.
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I have received some additional information about Frontier: First
Encounters internals, so I will be able to update FFE ship and
universe information better in the next release.
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glElite release 1.3 has initial collision detection
using Photons ColDet library.
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glElite and Teddy are now separate projects.
so I can set up separate project for Teddy.
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I am investigating orbit calculations and other stuff.
Nice pages about this:
http://www.ottisoft.com/samplact/The%20Moon%20and%20L4.htm
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